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Coding & Robotics at Baker

  • Students at EM Baker have a variety of opportunities to engage in computer programming through hands-on experiences. Students learn coding and computational problem solving strategies while programming robots.  In addition, students are introduced to software programs that help kids refine their design, logic, and problem-solving abilities. Below are just a few examples of coding opportunities for students.

     


    Dash & Dot Robots: All students in kindergarten through fifth grade learn fundamental coding concepts while completing programming challenges for Dash and Dot.

    Edison Robots: Drag and drop EdBlocks programming language is used to program our Edison robots.

    Lego Robots:  Students build and program WeDo robots to investigate, explore and discover science concepts.  Upper elementary students program EV3 robots and NXTs in challenges that promote STEM learning and design thinking.

    Code & Go: Students build mazes and then use coding cards to create step-by-step paths for Colby, the Programmable Robot Mouse. 


    Code-a-Pillar: 
    Students are introduced to coding, while mixing up segments and putting them back together to program Code-a-pillar.


    Code.Org: Students solve grade appropriate challenges while collaborating with others.

    ScratchJr & Scratch: Students create their own interactive stories by snapping together programming blocks to make characters move, jump, dance, and sing.