• Our classroom STEM activities ask students to design, construct, and test solutions to a given problem. Students think critically, collaborate with peers, and communicate their solutions.

Students build and program EV3 robots to complete a challenge.

OSMO

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    Osmo enables the iPad to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate while manipulating tangible game pieces such as number tiles and letter tiles.

Code & Go Mouse

  • image of Mouse

    Students design mazes for Colby, the robot mouse to navigate. Students program Colby to run the maze.

3D Printing

  • image of Mayan structures

    Students researched Mayan architecture, created buildings in Tinkercad Software and printed the towns on the Makerbot Replicator.