Our classroom STEM activities ask students to design, construct, and test solutions to a given problem. Students think critically, collaborate with peers, and communicate their solutions.
Students build and program EV3 robots to complete a challenge.
Osmo enables the iPad to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate while manipulating tangible game pieces such as number tiles and letter tiles.
Code & Go Mouse
Students design mazes for Colby, the robot mouse to navigate. Students program Colby to run the maze.
Students researched Mayan architecture, created buildings in Tinkercad Software and printed the towns on the Makerbot Replicator.