Our classroom STEM activities ask students to design, construct, and test solutions to a given problem. Students think critically, collaborate with peers, and communicate their solutions.
Osmo iPad Coding
Students code to create original music using the OSMO Coding Jam program. Osmo enables the iPad to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate while manipulating tangible game pieces such as number tiles and letter tiles.
Students work in small groups to design and build Ultimate 2.0 Robots. The students will use the robots in conjunction with their programming skills to complete challenges using the Makeblock iPad app.
EV3 Lego Robotics
Students build and program EV3 robots to complete a challenge.